Roman Cheplyaka

How much space does an 8-bit integer occupy in C and Haskell?

Published on January 25, 2017; tags: Haskell

How much space does an unsigned 8-bit integer occupy in C and Haskell?

Neither the C99 standard nor the Haskell2010 standard specifies such low-level details, so the answer could in theory be anything. To have something to work with, let’s make the following assumptions:


In C, the unsigned 8-bit integer type is called uint8_t. It is defined in the header stdint.h. Its width is guaranteed to be exactly 8 bits; thus, its size is 1 byte.

But how much space does it really occupy? That depends on two factors

Function arguments and return values

According to the AMD64 System V ABI, the first 6 integer arguments are passed via registers and the rest are passed on the stack. If a function returns a single integer value, it is passed back in a register. Since the integer registers are 64-bit wide, when a uint8_t value is passed in a register, it effectively occupies 8 bytes.

To illustrate, consider this function:

uint8_t plus(uint8_t a, uint8_t b) {
  return a+b;

GCC generates the following code:

lea    (%rsi,%rdi,1),%eax

The two arguments are passed in the 64-bit registers %rsi and %rdi. Although the result is written to a 32-bit register %eax, it is part of the 64-bit register %rax, and the other 32 bit of that register cannot be reused easily while %eax is occupied.

What about the arguments passed through the stack? The ABI dictates that their sizes, too, are rounded up to 8 bytes. This allows to preserve stack alignment without complicating the calling conventions.


uint8_t plus(uint8_t a, uint8_t b, uint8_t c,
             uint8_t d, uint8_t e, uint8_t f,
             uint8_t g) {
  return a+g;

translates into

mov    %edi,%eax
add    0x8(%rsp),%al

We see that the g argument is 8 bytes below the stack boundary, (%rsp). These whole 8 bytes are dedicated to our tiny int.

When uint8_t’s are part of a struct or similar, they occupy one byte each. Curiously, if the struct is 16 bytes or smaller, the uint8_t’s will be packed into registers!

struct twobytes {
  uint8_t a;
  uint8_t b;

uint8_t plus(struct twobytes p) {
  return p.a+p.b;

compiles into

mov    %edi,%eax
movzbl %ah,%eax
add    %edi,%eax

Both bytes are passed inside %edi, and the intermediate 1-byte %ah register is used to take them apart.

Local and global variables

Like function arguments, local variables can reside in registers or on the stack. But unlike function arguments, local variables are not constrained by calling conventions; the compiler can do whatever it wants.

When an 8-bit local variable is stored in a register, it effectively occupies the whole 64-bit register, as there is only one 8-bit “subregister” per general-purpose register (unlike in x86).

What happens to the local uint8_t variables stored on the stack? We can compile this test program to find out:

uint8_t plus(uint8_t a, uint8_t b) {
  volatile uint8_t c = a+b;
  return c;
add    %edi,%esi
mov    %sil,-0x1(%rsp)
movzbl -0x1(%rsp),%eax

The volatile keyword is needed to force the compiler to store the local variable c on the stack rather than in a register. As we see, c is stored at -0x1(%rsp), so 1 byte is enough here. This is because there is no alignment requirement for 8-bit integers. The same is true for global variables.


In Haskell, the unsigned 8-bit integer type is called Word8. Its canonical module according to the standard is Data.Word, but in GHC, it is originally defined in GHC.Word and then re-exported from Data.Word.

Word8 is a boxed type. The space occupied by every boxed type in Haskell consists of two parts: the header and the payload. Here is a helpful picture from the GHC wiki:

Note that stuff on the bottom of the picture — the info table and the entry code — is read-only static data shared among all instances of the given type and even across multiple copies of the same program, so we don’t count it towards the space occupied by a value.

The header is a structure that (on x86-64) normally consists of 8 bytes — a pointer to the entry code for the object.

The value of our byte is stored in the payload. But how exactly? Let’s look at the definition of Word8 in GHC.Word:

-- Word8 is represented in the same way as Word. Operations may assume
-- and must ensure that it holds only values from its logical range.

data Word8 = W8# Word#
-- ^ 8-bit unsigned integer type

Word# is an unboxed machine-word-sized unsigned integer, i.e. a 64-bit integer for x86-64.

In total, a Word8 lying around occupies 16 bytes. When computing with Word8’s inside some kind of inner loop, they will normally be unboxed into Word#’s and passed around in 8-byte registers or in 8-byte cells on the (Haskell) stack — more or less like in C.

Thus, during computation, Haskell is not that different from C. But what about storage? Can multiple Word8’s be packed together densely?


Say, we need a structure, TwoBytes, consisting of two Word8’s. We intend to use it as a key and/or element type in a large dictionary, so we’d like to keep it as compact as possible. (Note that Data.Map already adds a 48 bytes overhead per key/value.)

If we declare TwoBytes in the most naive way

data TwoBytes = TwoBytes Word8 Word8

the structure will occupy 56 bytes! TwoBytes would consist of a header (8 bytes) and a payload consisting of two pointers (8 bytes each), each pointing to a Word8 (16 bytes each).

A more efficient way to declare TwoBytes is

data TwoBytes = TwoBytes {-# UNPACK #-} !Word8
                         {-# UNPACK #-} !Word8

This makes the fields strict and unpacked, so that the two bytes are stored directly in TwoBytes’s payload. This occupies 24 bytes — “only” 12 bytes per Word8. Compared to a single Word8, we see some economy, but it only amortizes the header. No matter how many Word8’s we put together, the size won’t get below 8 bytes per Word8.

To pack bytes together, we can use an unboxed vector:

data TwoBytes = TwoBytes {-# UNPACK #-} !(Vector Word8)

To see how much memory this structure occupies, we need to see the definition of Vector and the underlying ByteArray:

-- | Unboxed vectors of primitive types
data Vector a = Vector {-# UNPACK #-} !Int
                       {-# UNPACK #-} !Int
                       {-# UNPACK #-} !ByteArray -- ^ offset, length, underlying byte array
data ByteArray = ByteArray ByteArray#

The runtime representation of ByteArray# is a pointer to the StgArrBytes structure defined in includes/rts/storage/Closures.h:

typedef struct {
    StgHeader  header;
    StgWord    bytes;
    StgWord    payload[FLEXIBLE_ARRAY];
} StgArrBytes;

The space required for a ByteArray# is 8 bytes for the header, 8 bytes for the length, and the payload, rounded up to whole words (see stg_newByteArrayzh in rts/PrimOps.cmm) — so 8 bytes in our case, 24 in total.

The size of Vector, therefore, is 8 bytes for the header, 16 bytes for the offset and length (needed to provide O(1) slicing for vectors), 8 bytes for the pointer to the ByteArray#, and 24 bytes for ByteArray# itself; total of 56 bytes.

This is the opposite of the previous definition in that the representation is asymptotically efficient, requiring 1 byte per Word8, but the upfront cost makes it absolutely impractical for TwoBytes.

Even if we cut out the middleman and used ByteArray directly:

data TwoBytes = TwoBytes {-# UNPACK #-} !ByteArray

… it would only get us to 40 bytes.

The most frugal approach for the case of two bytes is to define

data TwoBytes = TwoBytes {-# UNPACK #-} !Word

(16 bytes) and do packing/unpacking by hand. This is a rare case where a Haskell programmer needs to write code that a C compiler would generate (recall two bytes packed into %edi) and not the other way around.

If GHC provided a Word8# unboxed type, we could use the earlier defined

data TwoBytes = TwoBytes {-# UNPACK #-} !Word8
                         {-# UNPACK #-} !Word8

which would still occupy 16 bytes but be more conventient to work with than a single Word. But that’d require a major change to the compiler, and it’s probably not worth the hassle.


In both C and Haskell, a byte-sized integer occupies 8 bytes when it is actively worked upon (i.e. kept in a register) and 1 byte when many of them are stored in an array/vector.

However, when storing single Word8’s or small structures like TwoBytes, Haskell is not as memory-efficient. Primarily this is because idiomatic Haskell relies heavily on pointers and everything is word-aligned.